Bungie outlines how it plans to fix Destiny 2 in 2018
Destiny 2 left 2017 on fairly the cliffhanger. Players had been abandoning the sport in droves, and people sticking round had been overflowing with salt in regards to the anaemic endgame and obnoxious use of microtransactions on the expense of precise content material. Would Bungie have the opportunity to satisfactorily tackle the complaints and begin turning issues round? Or is it doomed to turn into a kind of sequels that someway managed to break what was good in regards to the first sport?
Today we lastly bought some element relating to how the studio hopes to clear up numerous points, which had been finest summed up final yr by sport director Luke Smith when he admitted: “Destiny 2 is a game that doesn’t have enough excuses, or reasons, to play for those hobbyist players.” The man tasked with main the restoration effort is Christopher Barrett, who heads the stay workforce at Bungie. This afternoon he printed a whopping Destiny 2 growth replace weblog outlining the modifications coming over the next weeks and months. There’s fairly a bit to get into, however we have pulled out essentially the most fascinating stuff.
Less emphasis on microtransactions
Barrett kicked off by saying Bungie acknowledges “the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards.” Tess is the hated proprietor of the in-game MTX retailer, and it appears like she’s going to be poorer quickly. According to Barrett, in the long run cool gadgets like ghosts, ships and sparrows will now not be locked behind the Bright Engram system, however will as a substitute be added to the loot pool for finishing actions. About bloody time.
For these nonetheless struggling to get the merchandise they need, Bungie can be planning to add “more direct purchase options”, so there ought to be much less reliance on RNG when attempting to find beauty gadgets. It appears like these modifications will start to be applied with the arrival of the Crimson Days occasion on 13 February, with gamers in a position to earn legendary emotes, weapon skins, and an unique sparrow for finishing milestones relating to the raid, Nightfall strike and so forth.
Reading between the strains, it might be with the arrival of the sport’s third season that substantial modifications to the way in which Eververse works will actually kick in. This is definitely a step in the proper route, however we received’t know if it’s sufficient to placate indignant gamers till we see how Crimson Days pans out.
Masterworks Armor is on the way in which (Jan 30)
The new Masterwork tier of weapons that was launched late final yr has largely been successful, providing improved energy by way of extra orb era, and a small however welcome layer of additional customisation. Later this month the system might be added to armor, with the bonus impact being incoming injury discount while your tremendous capability is lively. Which does not set my coronary heart racing given how seldom we get to use our supers, however hey ho.
Otherwise these appear to work a lot the identical method as weapons, so that you’ll both want to get fortunate and have the merchandise drop in the wild, or spend spare Masterworks Cores and Legendary Shards to improve your favorite items. The replace additionally mentions having the ability to re-roll the stat, which I assume means swapping from mobility (ugh) to restoration (yay). Nothing sport altering right here, however for these ‘hobbyist’ gamers it’s at the least one more reason to grind and gives higher scope for altering the way in which your guardian seems to be with out gimping your stats. (And everybody is aware of trend is the actual endgame.)
Raid rewards are being reworked (Jan 30)
While nice enjoyable to play with a like-minded workforce, to say the rewards from the Leviathan raid are underwhelming is placing it politely, and reduces the inducement to hold working it. Bungie agrees, and is bettering rewards “to make them more unique and interesting”. In follow which means gadgets will drop with mods that immediately profit you while taking part in the raid. There aren’t any examples given, however I think about it’ll be stuff like “enhanced speed when carrying a Vex Cranium” for the World Eater lair.
In one other bid to salve the ache of these with stunning RNG, you’ll additionally have the opportunity to buy armor and weapons from the raid vendor utilizing your tokens. Which is sweet, although I might think about that almost all gamers who’ve been plugging away since launch will have already got all of the gear. There is a few new stuff on the way in which, although. A ghost with raid-specific perks is being added to the loot pool for each the principle raid and the lair, and Bungie says it plans to create extra distinctive rewards additional down the road. Though that’s such a obscure promise we are able to safely ignore it for now.
The Nightfall time restrict might be changed by Strike scoring (February TBC)
I don’t suppose the timer positioned on the weekly Nightfall Strike was fairly as tough as some made out, however I am additionally undecided it added a lot enjoyable both. In any case it’s getting nixed in favour of Strike scoring, which was a enjoyable arcade-style addition to Destiny 1. There’s additionally discuss of high-score tables and selectable modifiers for the Nightfall, which ought to spice it up barely. Hopefully these items additionally will get added to the Heroic Strike playlist sooner somewhat than later.
PC lastly will get Tower textual content chat (February TBC)
Hey, you wished it (rightly so), and it’s coming. Further on in the replace we’re additionally promised that clan chat is due to arrive someday in the spring, extra on which additional down.
Mods are being reworked (February TBC)
This is the large one for me, and it’s barely disappointing there isn’t extra substance. The replace guarantees the rework will “focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power.” Which is all good, provided that mods—as we’ve seen in The Division and Warframe—have the capability to make the loot system a lot extra fascinating. But till we see how impactful these new mods are, it’s unimaginable to gauge whether or not sufficient is being carried out right here.
Personally I’d like to the power to add potent perks comparable to Outlaw and Explosive Rounds to weapons, however Bungie’s sandbox workforce has been extremely reluctant to do give gamers that sort of customisation or energy in Destiny 2, so I stay sceptical. Particularly because the replace additionally notes that the mod rework could find yourself slipping to spring.
Reduced duplicate unique drops (February TBC)
No thought who nonetheless wants any of the exotics, particularly given Xur’s new Fated Engrams, however when new gadgets arrive this might be welcome, although may also scale back the grind. I converse right here as somebody who has in all probability see sufficient Aeon Soul gauntlets to glove your complete Red Army.
Fireteam members seen on the map (February TBC)
Why this is not already a factor is anybody’s guess (which could be very a lot a theme of the enhancements), however it ought to lead to fewer of these “where are you?” “I’m right here, where are you?” conversations whereas on patrol.
More Vault house (Spring)
It’s absurd that gamers with even a gentle hoarding downside have struggled to retailer all of the gear in Destiny 2, although Bungie ditched the last-gen consoles that supposedly led to the restricted vault house being a problem in Destiny 1. There are 50 extra slots on the way in which, which might be nonetheless nowhere close to sufficient given the quantity of crap most of us have amassed. “We don’t believe just adding more space is a complete solution,” Barrett says, “and are actively working on other changes to reduce load on your vault space.” One factor that may assistance is a brand new tab for the ghosts and sparrows which I’ve been reflexively dismantling.
Crucible modifications (Spring)
Big modifications are coming to the Crucible in the spring, starting with the addition of Seasonal Crucible Ranks in the beginning of season three. Valor will enhance with matches performed—wins will enhance your rank quicker, however losses is not going to incur a penalty—whereas Glory is performance-based, rising while you win and reducing while you lose. Private matches are additionally on the way in which, enabling gamers to choose their map, mode, and naturally who they need to play with.
Another function that gamers have been asking for is 6v6, which was the principle format in Destiny 1, and might be added to the present 4v4 matches. Mayhem may also return for a restricted time in season three and past, and Bungie is making changes to scale back the quantity of mid-match quitting (which, to be trustworthy, I’ve had only a few encounters with) and “improve the overall Crucible experience.”
No particulars about how it will accomplish that got, however the February replace will embody modifications to Quickplay sport mode guidelines that may “increase the pace of gameplay and power ammo acquisition,” which appears like it matches with the general objective.
Additional updates (Spring)
Spring may also convey steadiness changes to weapons and skills, and a “comprehensive design pass” for exotics to assist make sure that they’re, in reality, unique, and never simply inconvenient to put on or wield. Some distributors will start providing particular rewards to gamers based mostly on a brand new Seasonal Reputation rating, Iron Banner and Faction Rallies might be improved—once more, no specifics, however Bungie will “continue iterating on these to make them unique, exciting experiences”—and Crucible and Strike playlists might be modified so they do not repeat almost as a lot as they do now.
Clan chat, separate from the due-in-February tower chat, can be coming, and that could be essentially the most “lastly” addition of all of them: I’ve mentioned it earlier than and I’ll little question say it once more earlier than the function arrives, I can not consider shooter designed particularly for on-line multiplayer motion went out the door with out it. Better late than by no means, I suppose.
Masterworks Exotics (Fall 2018 or sooner)
This caught out amongst a protracted checklist of deliberate enhancements which aren’t due to drop till the second half of the yr. Hopefully it’ll quantity to extra than simply stapling the identical orb era perk on. Exotics really feel method too bland proper now, so something that may be carried out to juice them up might be excellent news. Most of the opposite long run objectives are fairly obscure—suppose stuff like higher clan rewards and Trials enhancements—that are fascinating, however don’t warrant remark with none element.
I used to be intrigued by one although, which is the point out of ‘Weapon Slot and Archetype Improvements’. I might say the vast majority of gamers suppose the present weapon slot system in Destiny 2 is much less fascinating than the one used in Destiny 1, so if there’s any scope for shifting issues like sniper rifles and shotguns out of the ability ammo slot, that might doubtlessly be very fascinating. All it is a good distance off although, and clearly topic to important change in the meantime.
Shader dismantling (Fall 2018 or sooner)
Perhaps the strangest merchandise in this Hadrian’s Wall of textual content is the truth that having the ability to mass delete stacks of shaders nonetheless appears to be miles off. Bungie, plz. What am I supposed to do with 286 Avalon Teal that make my guardian appear to be a jaunty little boat’s sail?
Faction Rallies return (subsequent week)
In the extra quick future—as in, this coming Tuesday—Faction Rallies are again. The three-way throwdown between Future War Cult, New Monarchy, and Dead Orbit might be open to all gamers of stage 20 or larger who’ve accomplished the Red War marketing campaign and have the Faction Rallies Introduction Milestone below theirs belts. As all the time, faction-based rewards together with new armor ornaments might be up for grabs, and when the mud settles the profitable workforce can have the chance to choose up a particular weapon on a budget.
The rally will start on January 16 and run till January 23. A information to what every of the three factions is providing is obtainable on Reddit. A brand new hotfix may also be rolled out on January 16 that may take away the Curse of Osiris necessities from seasonal content material.
Summing up, there’s lots of data to digest, and never all of it as clear as is likely to be hoped—however general it’s a reduction to at the least see some ahead momentum from the studio. However there’s little right here that instantly jumps out as being a game-changer. Most of those enhancements are fundamental high quality of life issues which ought to have been included in the primary place, or returning options from the unique sport which had been inexplicably lower for the sequel.
The state of affairs with Eververse was clearly unsustainable for for much longer, so it’ll be essential that gamers now not really feel like they’re being mugged if the sport is to return to well being. As for the opposite enhancements, what Bungie does with mods and masterworks are key to restoring each a way of participant energy and giving us causes to hold grinding. I actually hope somebody fires a rocket up the sandbox workforce and stops them from being so conservative. Spoiler: taking pictures aliens is meant to be enjoyable, please give us enjoyable stuff to do it with. Trust me, the aliens aren’t going to write indignant Reddit threads about how our weapons are OP.