Ash of Gods is a game about angels and free will that looks like The Banner Saga
“The Great Reaping has begun” is not the type of information you ever wish to see flashing on a CNN chyron, however that’s how the motion will get rolling within the upcoming turn-based RPG-CCG Ash of Gods. The world is in hassle as one other one of these historical evils that no person believes in involves life, and it falls to you to do one thing about it.
But that “something” could also be nothing: Developer AurumDust mentioned gamers can attempt to be a hero, or focusing solely on taking care of their very own, and even simply looking for Number One.
“Imagine a fairy tale, a book, or a movie in which you not only follow the adventures of your hero, but also open all its secret rooms, pulling all the skeletons out of everyone’s closets, and discovering tales that were best untold,” Ash of Gods author Sergey Malitsky defined.
“Not only can you save your heroes from unnecessary risks or undesirable actions, but your actions can likewise plunge them into danger and terrible twists of fate. This is a game in which you can play and live, but understand that your tale develops according to the laws of the real world. And this means that even if a happy ending is in sight, it is not guaranteed.”
The visible similarity to The Banner Saga video games is apparent, though Ash of Gods seems to be much less clearly based mostly on an present mythology. It additionally guarantees a very grim-sounding game world that displays some of the much less enticing elements of human conduct. “[Ash of Gods] is the story of ‘angels’ who after being given free will turned the life of humans into hell in the absence of a god,” the game’s web site says. “This is a novel that shows you that no conflict has a right or a wrong side because even your enemies have mothers and children.”
It’s a little tough to nail down so far as style goes: AurumDust describes it as “a mix of turn-based strategy and card RPG,” with rogue-like storytelling and help for PvE and PvP multiplayer. One particular level of emphasis is the fight system, which will not make use of cube rolls: Players can make use of differing kinds of techniques, particular assaults, and even bluffs, however is in any other case “completely devoid of any element of chance … When you launch an attack or use a skill, you know exactly what the effect will be.”
Ash of Gods is slated to come back out in March.